Triple AI Studios

An independent studio making games with an AI-assisted art and engineering pipeline.

In development

BrmBrm

BrmBrm is a top-down, single-screen arcade racer with multi-car races and combat, currently in development.

Pincer, a chunky blue combat car, fires two rows of yellow tracer rounds from its twin front guns at Dart, a low open-wheeled racer ahead of it on a fenced dirt straight. Debris flies off Dart's tail where the rounds hit.
Pincer opens fire on Dart down the start straight.

In-game screenshots from development.

Coming soon

Less setup. More game.

AI production tools for small studios

We make BrmBrm with our own AI-assisted art and engineering pipeline. Now we’re turning it into tools for small studios: a faster start on a new game, and less friction in the art and engineering work every day after.

  • Off the ground, fast

    Help getting a new project started, so the first weeks go into the game rather than the setup.

  • Art that keeps pace

    Help with the daily art workflow, from a first idea to a piece that looks right in your game.

  • Engineering without the drag

    Help with the everyday engineering: the checks, builds and fixes that quietly eat a small team’s week.

  • Shaped by a real game

    Every tool starts out in our own production of BrmBrm, so it has to earn its place on a real game first.

Running a small studio and curious? Write to us at matislav@tripleaistudios.com.